Conference Tracks

Objective and Areas of Interest:


The conference objective is to provide an international forum for the dissemination and exchange of scientific information on theoretical, generic, and applied areas of human factors and ergonomics. This will be accomplished through the following six modes of communication: keynote presentation, parallel sessions, demonstration and poster sessions, tutorials, exhibitions, and meetings of special interest groups. The five-day conference will start with tutorials. Tutorials will be offered at introductory, intermediate, and advanced levels covering the entire spectrum of the conference.

It is anticipated that a broad range of research and applied topics will be covered during the conference. All submitted abstracts will be peer-reviewed by three independent referees from the international program boards. Papers in the theoretical category should deal with models, concepts, and structures; papers in the generic category should present research results of broad applicability; and papers in the applied category should show how the demands of particular application areas shape the way generic research is translated into practical innovation.



Data Analytics /Global Participation:

Research
& Education
Industry
& Business
Government
& Policy
Independent


Data Analytics/Submissions:

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Paper Presentations
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Poster Demonstrations
Basic& Applied Research

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Institution
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+10M Download, Citation and View
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International
Showing all 61 research topics

Conference Tracks and Topics:

Industrial & Systems Engineering
Addresses the analysis, design, optimization, and management of complex socio-technical and industrial systems, with emphasis on productivity, safety, resilience, human performance, quality, and sustainable operations.
Scientific Advisory Board

Chair: Zhizhong Li (Tsinghua University, China)

Board Members: Balmatee Bidassie (VA, USA), Fehti Calisir (ITU, Turkey), Yoel Donchin (Ekmd Central, Israel), Mahmut Eksioglu (Boğaziçi Üniversitesi, Turkey), Achim Elfering (UNIBE, Switzerland), Enda Fallon (NUI Galway, Ireland), Xin Feng (FDA/CDRH/ODE/DAGRID/HFPMET, USA), Mike Fray (Loughborough University, UK), Anand Gramopadhye (Clemson, USA), Sue Hignett (Loughborough University, UK), Sharon Kleefield (Harvard, USA), Basia Kutryba (CMJ, Poland), Bruce Byung Cheol Lee (Texas A&M University - Corpus Christi, USA)

Areas of interest include, but are not limited to those listed here:

  • Manufacturing Systems & Industry 4.0: smart manufacturing; advanced production systems; digital factories; flexible and reconfigurable manufacturing; human–robot collaboration
  • Production Planning & Process Control: operations planning; scheduling; workflow optimization; lean systems; statistical process control; quality engineering
  • Systems Engineering & Systems Integration: requirements engineering; systems architecture; verification and validation; lifecycle engineering; system-of-systems
  • Human Factors & Ergonomics: work system design; cognitive ergonomics; physical ergonomics; human reliability; workload; fatigue; occupational performance
  • Safety, Risk & Resilience Engineering: hazard analysis; risk assessment; accident prevention; safety culture; resilience engineering; emergency preparedness
  • Operations Research & Decision Science: optimization; simulation; decision support; multi-criteria decision making; resource allocation; stochastic systems
  • Service Engineering & Service Systems: healthcare services; public services; logistics services; customer-centered operations; service quality
  • Supply Chain, Logistics & Transportation Systems: supply networks; warehousing; last-mile logistics; transport operations; mobility systems; network optimization
  • Maintenance, Reliability & Asset Management: predictive maintenance; reliability modeling; condition monitoring; lifecycle management; maintenance planning
  • Sustainable & Circular Industrial Systems: energy efficiency; sustainable production; circular economy; lifecycle assessment; environmental performance
  • Engineering Management & Organizational Systems: technology management; project management; organizational performance; workforce planning; knowledge management
  • Modeling, Simulation & Digital Twins: discrete-event simulation; system dynamics; digital twins; process modeling; virtual commissioning
Human-Centered Design & HCI
Examines the design and evaluation of products, services, environments, and interactive technologies around human abilities, needs, behavior, diversity, and experience, with particular attention to usability, accessibility, inclusion, and cognitive ergonomics.
Scientific Advisory Board

Chair: Shuichi Fukuda (Keio University, Japan)

Board Members: Avril Accolla (Tongji University, China), Carlos Aceves Gonzales (University of Guadalajara, Mexico), Dena Al Thani (Hamad Bin Khalifa University, Qatar), Daniele Busciantella Ricci (University of Florence, Italy), Rama Gheerawo (Royal College of Art, UK), Ninela Ivanova (Royal College of Art, UK), Keiji Kawahara (Nagoya University of Arts and Sciences, Japan), Mickaël Causse (ISAE-SUPAERO - Université de Toulouse, France), Tsai Lu Liu (NC State College of Design, USA), Nuno Martins (Instituto Politécnico do Cávado e do Ave, Portugal), Giuseppe Mincolelli (University of Ferrara, Italy), Farnaz Nickpour (University of Liverpool, UK), Janice Rieger (Queensland University of Technology, Australia), Erik Brolin (University of Skövde, Sweden), Wolfgang Friesdorf (TU-BERLIN, Germany), Lars Fritzsche (IMK-Automotive, Germany), Susanne Frohriep (Grammer AG, Germany), Ben Goldberg (US Army, USA), Sue Hignett (Loughborough University, UK), Suresh Kumar Gundala (Karnataka State Open University, India), Dan Högberg (University of Skövde, Sweden), Wim Huiskamp (TNO, Netherlands)

Areas of interest include, but are not limited to those listed here:

  • Human-Centered & User-Centered Design: participatory design; co-design; design thinking; user research; contextual inquiry; requirements elicitation
  • Human–Computer Interaction: interaction techniques; interface design; multimodal interaction; adaptive interfaces; conversational and intelligent interfaces
  • Usability & User Experience: usability evaluation; UX measurement; user journeys; engagement; learnability; satisfaction; experience design
  • Accessibility & Assistive Technology: accessible interfaces; disability-inclusive design; assistive devices; digital accessibility; WCAG-oriented design
  • Inclusive & Universal Design: design for inclusion; universal design; aging populations; neurodiversity; gender and cultural considerations
  • Cognitive Ergonomics & Human Performance: attention; memory; perception; decision making; mental workload; situation awareness; cognitive load
  • Affective, Emotional & Pleasurable Design: emotion-aware interfaces; persuasive design; trust; engagement; hedonic quality; Kansei engineering
  • Information Visualization & Dashboard Design: visual analytics; dashboard usability; information architecture; data storytelling; decision-support visualization
  • Interaction Design for Emerging Technologies: AI interfaces; AR/VR interaction; wearables; IoT; robotics; autonomous systems
  • Design Communication & Creative Technologies: visual communication; prototyping; digital media; creative coding; interactive storytelling
  • Industrial, Product & Service Design: product ergonomics; service design; design for manufacturability; product experience; design evaluation
  • Design Innovation & Entrepreneurship: innovation methods; design strategy; value creation; commercialization; interdisciplinary design practice
  • Apparel, Textile & Wearable Design: smart textiles; ergonomic apparel; wearable interfaces; comfort; fit; functional clothing
Computation, AI & Intelligent Systems
Explores computational methods and intelligent technologies for human-centered systems, including artificial intelligence, machine learning, automation, cybersecurity, robotics, connected systems, and trustworthy decision-support applications.
Scientific Advisory Board

Chair: Jay Kalra (University of Saskatchewan), Canada

Board Members: Amer Al-Rawas (SQU, Oman), Othmane Bouhali (TAMU, Qatar), Henry Broodney (IBM, Israel), Sacit Cetiner (Idaho National Laboratory, USA), Shin’ichi Fukuzumi (NEC Corporation, Japan), Cláudio Henrique Grecco (Instituto de Engenharia Nuclear – IEN, Brazil), Nicole Jochems (RWTH-AACHEN, Germany), Santanu Koley (Budge Budge Institute of Technology, India), Gino Lim (UH, USA), David Long (VITECHCORP, USA), Masaaki Mochimaru (AIST, Japan), Chris O'Connor (IBM, USA), Cezary Orłowski (Technical University of Gdansk, Poland), Hamid Parsaei (Texas A&M University, Qatar)

Areas of interest include, but are not limited to those listed here:

  • Artificial Intelligence & Machine Learning: supervised and unsupervised learning; deep learning; reinforcement learning; foundation models; generative AI
  • Human-Centered & Explainable AI: explainability; transparency; trust; interpretability; human oversight; AI-assisted decision making
  • Responsible, Ethical & Trustworthy AI: fairness; bias; accountability; governance; privacy; safety; ethical deployment
  • Cognitive Computing & Intelligent Decision Support: knowledge-based systems; cognitive architectures; expert systems; decision intelligence
  • Data Science & Predictive Analytics: data mining; feature engineering; forecasting; predictive modeling; visual analytics; large-scale analytics
  • Internet of Things & Cyber-Physical Systems: sensor networks; edge computing; smart environments; connected devices; cyber-physical interaction
  • Cybersecurity & Human Factors: security usability; phishing; social engineering; authentication; cyber risk; security awareness; human error
  • Software & Systems Engineering: software architecture; requirements; testing; verification; dependable systems; human-centered software development
  • Robotics & Human–Robot Interaction: collaborative robots; social robots; autonomy; shared control; robot usability; trust in automation
  • Drones & Unmanned Systems: UAVs; autonomous navigation; remote operation; mission planning; supervisory control; human–autonomy teaming
  • Natural Language & Conversational Systems: language models; dialogue systems; voice interaction; conversational agents; semantic technologies
  • Computer Vision & Intelligent Sensing: image understanding; object detection; activity recognition; biometrics; multimodal sensing
  • Smart Cities & Intelligent Infrastructure: urban analytics; intelligent mobility; smart buildings; digital public services; connected infrastructure
VR, AR & Simulation
Focuses on immersive and simulation-based technologies for training, design, education, evaluation, and human performance, including virtual, augmented, mixed, and extended reality environments as well as digital twins and interactive simulation.
Scientific Advisory Board

Chair: Matteo Zallio (University of Cambridge, UK)

Board Members: Liane Rose Colonna (Stockholm University, Sweden), Oliver Korn (Offenburg University of Applied Sciences, Germany), Takumi Ohashi (Tokyo Institute of Technology, Japan)

Areas of interest include, but are not limited to those listed here:

  • Virtual Reality: immersive environments; interaction design; presence; embodiment; spatial interfaces; VR usability
  • Augmented & Mixed Reality: context-aware augmentation; head-mounted displays; spatial computing; AR interfaces; mixed-reality collaboration
  • Extended Reality for Training & Education: simulation-based learning; procedural training; skills acquisition; serious games; immersive education
  • Human Performance in Immersive Environments: workload; attention; situation awareness; motion sickness; fatigue; cognitive performance
  • Simulation & Simulator Studies: driving simulators; flight simulators; medical simulation; industrial simulation; behavioral experimentation
  • Digital Twins & Virtual Prototyping: virtual commissioning; design validation; human-in-the-loop digital twins; interactive prototypes
  • Metaverse & Collaborative Virtual Environments: social presence; distributed collaboration; virtual workplaces; persistent virtual environments
  • Immersive Analytics & Visualization: 3D data visualization; spatial analytics; immersive dashboards; collaborative data exploration
  • Game Design & Serious Games: gamification; game-based learning; training games; behavioral change; user engagement
  • Haptics & Multisensory Interaction: tactile feedback; force feedback; spatial audio; multisensory interfaces; embodied interaction
  • XR Accessibility, Ethics & Safety: inclusive immersive design; privacy; cybersickness mitigation; accessibility; ethical virtual experiences
Wearable & Affective Computing
Investigates wearable, mobile, and sensor-based technologies that measure, interpret, and support human behavior, physiology, emotion, health, performance, and interaction in everyday, occupational, clinical, and intelligent environments.
Scientific Advisory Board

Chair: Christianne Falcao (UniFBV Wyden, Brazil)

Board Members: Akram Alomainy (Queen Mary University of London, UK), Waseem Asghar (Florida Atlantic University, USA), Klaus Bengler (Technical University Munich, Germany), Erik Brolin (University of Skövde, Sweden), Wolfgang Friesdorf (TU-BERLIN, Germany), Lars Fritzsche (IMK-Automotive, Germany), Mitesh M. Patel (FAANG Consumer Technology, USA), Susanne Frohriep (Grammer AG, Germany), Shin’ichi Fukuzumi (NEC Corporation, Japan), Ben Goldberg (US Army, USA), Sue Hignett (Loughborough University, UK), Dan Högberg (University of Skövde, Sweden), Wim Huiskamp (TNO, Netherlands), Wonil Hwang (SSU, S. Korea), Muhammad Ismail (Texas A&M University, Qatar), Yong Gu Ji (Yonsei University, Korea), Bernard C. Jiang (Taiwan University of Science and Technology, Taiwan), Ger Joyce (University of Hertfordshire, UK)

Areas of interest include, but are not limited to those listed here:

  • Wearable Technologies & Smart Devices: smartwatches; smart glasses; body-worn sensors; wearable interfaces; mobile sensing
  • Smart Textiles & Electronic Garments: e-textiles; sensor-integrated clothing; textile electronics; comfort; fit; washable wearable systems
  • Physiological & Psychophysiological Monitoring: heart rate; HRV; respiration; electrodermal activity; EEG; EMG; thermal and cardiovascular signals
  • Affective Computing & Emotion Recognition: emotion sensing; affect modeling; facial expression; speech emotion; multimodal affect recognition
  • Human Behavior & Activity Recognition: motion sensing; posture; gait; activity classification; behavioral analytics; context recognition
  • Health, Wellness & Medical Wearables: remote patient monitoring; rehabilitation; chronic disease management; preventive health; digital biomarkers
  • Occupational & Safety Wearables: fatigue monitoring; worker safety; exposure sensing; ergonomic risk; industrial wearables
  • Sports, Fitness & Performance Analytics: biomechanics; training load; athlete monitoring; recovery; movement performance
  • Wearable Human–Computer Interaction: gesture interfaces; on-body interaction; haptics; adaptive wearables; context-aware interaction
  • Ubiquitous & Pervasive Computing: ambient intelligence; smart environments; mobile computing; continuous sensing; context-aware systems
  • AI for Wearable Sensing: sensor fusion; personalized models; edge AI; predictive health analytics; anomaly detection
  • Privacy, Ethics & Trust: data privacy; informed consent; security; algorithmic bias; acceptance; responsible sensing